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"Tomb Raider": The Hit That Became Core Design's Downfall

Software1 min read

This article looks back at Tomb Raider, a 1996 game from the British studio Core Design. It became a big hit and changed how 3D action-adventure games were made.

What happened

Core Design was a small British studio in Derby. It first made clever 2D games and later 3D racing and flying games. Then it made Tomb Raider, a 3D game that follows a hero from behind. The game came out 30 years ago and is now seen as a milestone.

Why the hero is a woman

Designer Toby Gard and programmer Paul Douglas loved the old game Prince of Persia. They wanted its graceful movement and exploration in a 3D world. Gard was tired of the usual macho heroes, so he made a female lead. First called Laura Cruz, she was later renamed Lara Croft to fit her British upper-class background.

Key facts

  • Core Design was founded in 1988 in Derby, England.
  • Tomb Raider first came out in October 1996 on Sega's Saturn console.
  • It also came out on PCs and the first PlayStation soon after.
  • The game has 15 large levels.

Why it matters

Tomb Raider showed that 3D games with a camera behind the hero could work well. Before this, many such games had poor controls. The game also gave players a strong female hero at a time when most heroes were men.

Glossary

Core Design
A British game studio that made Tomb Raider and other games in the 1990s.
Tomb Raider
A 1996 action-adventure game about the explorer Lara Croft.
Prince of Persia
A 1989 platform game known for its smooth, acrobatic movement.
Saturn
A video game console made by Sega.
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