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AI papers getting attention

arXiv papers recommended on Hugging Face, summarized in plain English.

AIarXiv:2610.31329

WeVisOne-VL: Unified Visual Perception from Objects to Pixels

The authors present WeVisOne-VL, a vision-language model that unifies object-level and pixel-level perception through structured next-token prediction. They add a lightweight pixel decoder to the VLM via a special <OBJ> token to output instance-level pixel masks, and train it with three-stage curriculum SFT followed by mixed-task RL.

221 upvotes

AIarXiv:2610.30949

IQuest-Q1: Advancing Foundation Capabilities for Agentic CLI Systems

The authors present IQuest-Q1, a sparse Mixture-of-Experts agentic foundation model with 320B total parameters (15B activated). It is built through three stages: stable pre-training with a two-stage coding-weighted curriculum, fine-grained mid-training with progressive context extension, and multi-scaffold, multi-version post-training that combines SFT, domain-specialized RL, and MOPD, followed by model merging.

53 upvotes

AIarXiv:2610.30753

FilmFlow: Agentic System for 3D Virtual Film Cinematography

The authors present FilmFlow, an agentic framework that turns natural-language instructions or reference videos into explicit camera trajectories for dynamic 3D scenes. A Director agent composes high-level camera motions from concurrent atomic operations (translation, rotation, framing), supported by Interpreter, Scout, and Critic agents. They also release CinemaBench, with 150 Blender scenes, 750 text-directed tasks, and 60 reference videos.

26 upvotes

RoboticsarXiv:2610.29997

DONIC: Generalist Dexterous Bimanual Tracking Control from Human Demonstrations

The authors present DONIC, a single generalist policy for bimanual dexterous reference tracking, trained jointly across operation categories and human-motion sources. They also introduce BiHOI, a multi-view dataset of 1,575 bimanual interaction sequences over 229 objects, with reconstructed interactions retargeted to robot references.

124 upvotes

AIarXiv:2610.29989

Looking Ahead: Modeling Future Evolution in Autoregressive Video Generation

The authors propose Future Chunk Prediction (FCP), an auxiliary training objective that is optimized jointly with teacher-forced denoising in autoregressive video diffusion models. FCP predicts temporally separated future chunks without access to the intervening visual context, using supervision taken directly from training videos. Autoregressive inference is left unchanged, and no extra pretrained visual encoder is needed.

108 upvotes

AIarXiv:2610.27851

LaLa-World: Scaling Latent World Models with Natural Language Actions

The authors show that JEPA-style latent world models can learn across diverse domains and data sources by adopting the language-conditioned interface of video generation models. They introduce LaLa-World, which describes both numerical actions and visual changes in language and builds the future predictor on a language model, so one predictor trains jointly on heterogeneous datasets. The pretrained model is also used to initialize LaLa-Policy, which jointly predicts actions and future visual representations.

27 upvotes

AIarXiv:2610.29722

Retrieval Augmented Generation Compositionality

The authors built LASAGNA, an open-source framework for controlled RAG evaluation, and tested 450 pipeline configurations across eight benchmarks and corpora of 5K to 200K documents. They examined how embedding, chunking, retrieval, reranking, query augmentation, context compression, and agentic verification behave when combined rather than tested in isolation.

26 upvotes

AIarXiv:2610.30320

Self-Distilling Future Video Representations for World Action Models

The authors introduce FRED, a framework that trains World Action Models to improve their future video representations extracted from a single denoising step. FRED uses self-distillation, predicting future representations from noise with targets taken from ground-truth future observations, and conditions the video model on historical observations for temporal context.

23 upvotes

AIarXiv:2610.30113

Quant-Arena: Benchmarking LLM Agents for Quantitative Trading Research

The authors built a benchmark and public leaderboard for end-to-end quantitative research on real A-share market data. Models write features and stock-scoring code using feedback only from 2022–2023, then freeze one strategy that is evaluated on the sealed 2024 year with a cash-account evaluator that applies trading constraints, costs, and order-book-based market impact.

21 upvotes

AIarXiv:2610.29545

PACE: Periodic and Channel-Aligned Encoding of Four-Bit Recurrent States

The authors propose PACE, a post-hoc four-bit quantizer for the recurrent states of linear-attention language models. PACE rounds the state only every few generated tokens, buffering the intermediate tokens, and shares one quantization scale per column because large gated-delta state entries align in columns; heads that retain error longest are kept at eight bits.

19 upvotes

AIarXiv:2610.28402

StreamEval: Evaluating Interactive Streaming Video Generation Models

The authors introduce StreamEval, a unified benchmark for interactive streaming video generation. It contains 300 scripted test cases across five tasks (avatar dialogue, avatar performance, world generation, instruction editing, reference editing), scored on ten task-specific metrics across four dimensions.

330 upvotes

AIarXiv:2610.28577

Cache Engineering for Agents

The authors propose cache engineering, which lets LLM agents directly manage their active KV cache by dropping selected cache entries from attention and repositioning retained keys, without editing the trajectory or re-prefilling. They build the AKV serving engine, which exposes a stateless API while handling stateful cache reuse, eviction, and restoration internally.

111 upvotes

AIarXiv:2610.28698

Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds

The authors run a controlled study of continued pre-training (CPT) for embodied game agents, varying data volume, data diversity, and model size across 120 configurations. They evaluate with validation losses at three levels and with gameplay benchmarks, from worlds seen in training to unseen ones, and fit an empirical scaling law.

46 upvotes

AIarXiv:2610.28889

Policy-Mask: Budget-Aware Adaptation of Diffusion Features to Discriminative Tasks

The authors propose Policy-Mask, a budget-conditioned policy trained on the downstream objective that jointly selects a timestep, a network block, and a channel subset from a frozen diffusion model under a fixed channel budget. They normalize the channel-score term by subset size so that the three policy heads update on comparable scales. The method is also adapted to diffusion transformers such as PixArt-Σ and SD3.5 MMDiT.

43 upvotes

RoboticsarXiv:2610.28589

AgenticRoboRL: Bringing Coding-Agent Post-Training to Agentic Robotics

The authors introduce AgenticRoboRL, a framework for post-training robot planners across different robot harnesses. It combines supervised fine-tuning with multi-turn reinforcement learning, using harness-specific adapters so one RL pipeline can work with both VLA skill invocation and control-code generation while execution components stay fixed.

20 upvotes

AIarXiv:2610.30181

Deep Search in Real-World Web Environments

The authors introduce OpenDS, a task for evaluating multi-step deep search on the live, open Web, where agents must find, access, and integrate evidence from multiple independent sources to reach a unique factual answer. They build OpenDS-World, a 200-task benchmark spanning diverse modalities, file formats, and interactive access requirements, human-verified for evidence validity and answer uniqueness, and evaluate 12 frontier models under a unified tool setup.

149 upvotes

AIarXiv:2610.26659

SpatialScout: Can VLM Agents Actively Explore and Map 3D Scenes?

The authors introduce SpatialScout, a benchmark of 80 indoor scenes with 3,140 target objects. VLM agents control a camera to explore each scene and estimate object centers in a shared coordinate frame under bounded interaction budgets.

129 upvotes

AIarXiv:2610.26828

Agent World Model in the Wild: Computer-Use Agent Environment Synthesis

The authors present WildAWM, a scalable pipeline that synthesizes controllable, executable computer-use environments and tasks spanning GUI, MCP service, and command-line interfaces. The pipeline is powered entirely by open-source models and adds execution-based quality gates for solvability, difficulty, and verifier reliability.

64 upvotes

AIarXiv:2610.26233

Heartbeat Thinking: Speculative Reasoning and Tool Execution While Listening in Realtime Voice Agents

The authors propose Heartbeat Thinking, a method for voice agents that starts reasoning and tool calls while the user is still speaking. Instead of cutting off generation at each speech update, periodic Thinker invocations read the latest partial transcript and a shared record of completed reasoning and tool results, while earlier invocations and dispatched tools are allowed to finish.

18 upvotes

AIarXiv:2610.19705

RouteWeaver: Weaving Mode Selection and Execution into Unified LLM Routing

The authors propose RouteWeaver, a single LLM routing policy that combines single-round, multi-round, and agentic routing modes and learns both which mode to use and which models to pick within it. They train it with COMET-GRPO, which splits the trajectory-level advantage into separate signals for mode selection and within-mode execution, plus a progressive exploration schedule that moves from externally assigned modes to autonomous choice.

17 upvotes

AIarXiv:2610.25100

Deep Fusion Memory: A Chunk-Level Parametric Memory for Large Language Models

The authors propose Deep Fusion Memory (DFM), a parametric memory architecture that trains a causal memory predictor to generate memory from preceding context, supervised by retrieved chunk embeddings. The predicted memory is shared across each chunk's tokens and fused into hidden states via gated cross-attention, with the backbone frozen and no retrieval at inference.

39 upvotes

RoboticsarXiv:2610.23479

HexaShell: A Thin Harness for Exploring the Limits of VLM Agents as Robot Coding Agents

The authors test how far a vision-language-model coding agent can go when it controls a two-arm robot through a command line instead of a computer. The agent reads three calibrated RGB cameras, and after each failed attempt it writes or fixes small tools that use triangulation and plane intersection to locate objects. The tools are built on ten layouts per task, frozen, and then tested on ten new layouts.

84 upvotes

AIarXiv:2610.23121

Scene-Designer: Learning Design Intelligence for Agentic 3D Scene Generation

The authors introduce Scene-Designer, an agentic framework that learns both to design 3D indoor scenes and to critique them, using two new datasets of design and critique experiences. They train it with Scene-GRPO, a Critic-guided variant of GRPO, so it makes better design decisions and needs fewer trial-and-error corrections.

40 upvotes

AIarXiv:2610.23181

Tree-Aware Posterior Distillation for Long-Horizon Agentic Reinforcement Learning

The authors propose TreeOPSD, a critic-free framework that branches alternative continuations from shared prefixes, backs up terminal rewards into turn-level credit, and maps each credit to a bounded, closed-form teacher distribution. Minimizing the divergence between this teacher and the student recovers the policy-gradient direction while keeping sequential mini-batch updates near a finite target.

27 upvotes

AIarXiv:2610.23542

Execution Before Memory: Diagnosing Memory Failures in Video World Models

The authors introduce MIST, a memory test that separates whether a scene was set, whether the requested change was carried out, and whether the final frame shows the result. They then propose M3-Agent, which recursively revises the details of the instruction so the frozen model carries out the requested change.

19 upvotes

AIarXiv:2610.23230

RAP: A Dataset for Paper-to-Poster Generation via Declarative Markup from Human-Crafted Exemplars

The authors build RAP, a dataset of over 25K verified paper-poster pairs from machine learning conferences (2022-2026), where each human poster is converted into styled HTML/CSS with refillable slots. They also release a 150-paper held-out benchmark and use the corpus for two approaches: PosterRAG, a training-free multi-agent pipeline that retrieves and refills exemplars, and an SFT+RL model.

19 upvotes

AIarXiv:2610.23787

DLite: History-free Speculative Decoding for Agentic AI

The authors propose DLite, a speculative decoding framework for agentic AI that reuses hidden states from the target model and makes local predictions without maintaining the growing historical context. A lightweight sequential head restores causal dependencies within each block, and a tailored two-stage training strategy trains this architecture.

18 upvotes

AIarXiv:2610.23194

OfficeTown: Generative Organizations for Evolving Agent Intelligence

The authors introduce OfficeTown, a framework that generates simulated professional organizations from a natural-language description of their purpose and activities. Members coordinate work, delegate bounded assignments to assistant agents, and review deliverables, while artifacts, decisions, and open matters persist and shape later work. The team converts these work requests, context, and review feedback into OfficeTown Bench and training data.

16 upvotes