Archive — CN — technode
Tencent’s Supercell earned nearly $3 billion in 2024, up 77% y-o-y
In 2024, Tencent's Finnish subsidiary Supercell reported nearly $3 billion in revenue, a 77% increase year-on-year. Their flagship games, including Clash Royale and Clash of Clans, have contributed to this growth, with the new game Squad Busters generating over $100 million in just seven months. This marks the first year in a decade where all active games saw revenue growth, according to CEO Ilkka Paananen.
Key points
- Supercell achieved nearly $3 billion in sales in 2024, a 77% increase from the previous year.
- The revenue was derived from six main games, including Clash Royale, Clash of Clans, and Brawl Stars.
- Newly launched Squad Busters earned over $100 million in its first seven months.
- Brawl Stars maintains a steady monthly revenue of around $36 million.
- This is the first time in ten years that all of Supercell's active games experienced growth.
Why it matters
- The significant growth reflects a trend in the mobile gaming industry where diverse, engaging games capture user spending.
- In 2025, the rise of free-to-play models and in-game monetization continues as critical drivers of the gaming industry.
- Comparatively, other gaming companies have reported fluctuating revenues as user engagement strategies evolve.
Supercell's remarkable revenue growth in 2024 showcases its strong market position and effective game strategies, further solidifying Tencent's influence in the global gaming landscape.